Medieval stories · LARP · The art of protocol

Every world has its own manners.

Explore medieval-inspired stories, step into other worlds through LARP, and discover the art of behaviour, etiquette, and protocol.

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The idea

A world is built in the details.

Costumes, castles, and plots set the stage. But a world becomes believable through the way its people behave: how they greet one another, when they wait, how they serve, and what they leave unsaid.

Light-House is about those details, the small human gestures that make an imagined place feel lived in.

A greeting
Who speaks first, and who waits to be spoken to.
A gesture
A bow held a moment too long, or not quite long enough.
A ritual of hospitality
A cup offered to a guest before any question is asked.
A form of address
The difference between a name, a title, and a respectful silence.

The art of protocol

Protocol is a language of its own.

The way we enter a room, address a host, offer assistance, or receive a guest can tell a story without a single line of dialogue. Protocol gives characters a shared language, made of gestures, expectations, rituals, and care.

  1. Etiquette

    Manners, greetings, forms of address, and the social expectations that shape every encounter.

  2. Hospitality

    Welcoming guests, preparing spaces, and the rituals of receiving others well.

  3. Roles & Responsibilities

    Understanding where a character stands within a fictional social structure, and what that place asks of them.

  4. Ritual & Presence

    Gestures, routines, and the small details that make a scene feel convincing.

A note on history: customs varied by period, region, class, and source. What was proper at one table might be strange at the next. Treat what you find here as a starting point for curiosity, not a universal rule and not a guide to how anyone should live today.

Candlelit table with linen, brass goblet, and an ornate place setting
Plate II — A table set for a guest.

From reading to experience

Read it. Imagine it. Live it.

Literature, historical research, and play inform one another. A single custom can travel from a page to a person to a shared scene.

  1. Read

    A reader notices a custom in a book: how a guest is seated, how a letter is closed, who rises when someone enters.

  2. Imagine

    A player asks what that custom says about a character, looks into where it comes from, and practises it until it feels natural.

  3. Live

    A group brings it into a shared scene, where a quiet gesture can carry as much story as a speech.

Visual notes

Rooms, objects, and small gestures.

Open illuminated manuscript in a candlelit library
Plate IIIA book, read many times over.
Velvet masquerade mask and gloves in a candlelit stone hall
Plate IVSomeone was here a moment ago.
Open journal and sealed envelope on a candlelit writing desk

The guide · A handbook for conversations

The Light-House Protocol & Play Guide

Every experience begins with understanding. Explore the activities that interest you, mark your boundaries, and share what you would like others to know. Your preferences are personal, and you can change them whenever you wish.

Your answers describe your current preferences. They are not consent to any specific activity.

How it works

How it works

Five answers, each with a clear meaning.

    Add detail only where it helps

    Every activity starts as not answered. Skip anything and come back later; an unanswered item never means yes or no.

    Under Add details you can note your role (giving, receiving or either), the setting you have in mind (private, with a partner, or in a group), flag that something must be discussed first, and write a short note.

    Giving and receiving are recorded separately. Enjoying giving instructions says nothing about wanting to receive them.

    Where your answers go

    Your answers stay in your browser. This guide uses no analytics and no cookies, and never asks for your name or contact details.

    When you share, your profile is encrypted on your device before it is stored. The key exists only in your link, so neither Light-House nor its hosting provider can read it. Anyone who has the link can, so send it only to people you choose. You can update or delete your link at any time, and it is deleted automatically after 12 months without changes. See the privacy notice.

    This device remembers your answers and your link only if you choose to, or once you create a link, so you can update or delete it later. Clear everything, under More options, removes them.

    About Light-House

    A carefully curated world.

    Light-House is a space for people drawn to stories, immersive experiences, and the quiet art of human behaviour. We explore the worlds behind the books, the characters behind the costumes, and the rituals that make shared experiences meaningful.

    It is small on purpose: a place to read slowly, play thoughtfully, and pay attention to the gestures that make a story feel lived in. Whether you have never tried LARP or have played for years, you are welcome here.

    There is more to discover.

    Choose a story, step into a character, or begin with the smallest gesture.

    Explore Light-House